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Old Jul 19, 2006, 06:14 PM // 18:14   #1
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Default Add +10AL vs <dmg> crafter/collector shields

The nerf bat came down pretty hard on shields with the change made to "reduced dmg" mods.

A +30 hp, +10 AL vs <dmg> shield would be much better than the new reduced dmg shields.

Also, with the change to green/collector shields, these would have utility to other classes as well. A monk's low energy set, for example.

Of course, the change was a rather intentional nerf to warriors and this would partially undo that nerf, so it might not be a good idea.

Thoughts?
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Old Jul 19, 2006, 06:30 PM // 18:30   #2
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Do you realize how many damage types there are?

Shields:they aren't "elemental and physical"... they have +10 only against specifics
-piercing, slashing, blunt
-lightning, air, fire, water/cold

That's quite an undertaking unless Arenanet were to combine them with +30HP.

A shield would be +30HP, +10AL vs. _________ most likely.
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Old Jul 19, 2006, 08:37 PM // 20:37   #3
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Quote:
Originally Posted by LifeInfusion
Do you realize how many damage types there are?

Shields:they aren't "elemental and physical"... they have +10 only against specifics
-piercing, slashing, blunt
-lightning, air, fire, water/cold

That's quite an undertaking unless Arenanet were to combine them with +30HP.

A shield would be +30HP, +10AL vs. _________ most likely.
You forgot dark and chaos.

And "+30HP, +10AL vs. _________" is exactly what I'm suggesting.

They don't need a new model. Bladed/wooden buckler/crimson carapace would be fine.
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Old Jul 20, 2006, 12:06 AM // 00:06   #4
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The shields currently don't have +10AL vs. Dark/chaos/slight/holy etc.

I never said they need new models.
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Old Jul 20, 2006, 12:26 AM // 00:26   #5
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You forgot +AL vs [type of monster] too
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Old Jul 20, 2006, 12:28 AM // 00:28   #6
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ANet should just add a Shield Crafter NPC, with countless types of stats.
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